3D Game Environments

Create Professional 3D Game Worlds

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book 3D Game Environments by Luke Ahearn, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Luke Ahearn ISBN: 9781317418153
Publisher: CRC Press Publication: March 3, 2017
Imprint: A K Peters/CRC Press Language: English
Author: Luke Ahearn
ISBN: 9781317418153
Publisher: CRC Press
Publication: March 3, 2017
Imprint: A K Peters/CRC Press
Language: English

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Key Features

The entire game world development process; from planning to 3D modeling, UV layout, and creating textures.

Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.

The updated companion website—www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book—all the tools you need in one place.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Key Features

The entire game world development process; from planning to 3D modeling, UV layout, and creating textures.

Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.

The updated companion website—www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book—all the tools you need in one place.

More books from CRC Press

Cover of the book Statistical Techniques for Neuroscientists by Luke Ahearn
Cover of the book Trust in Military Teams by Luke Ahearn
Cover of the book Introduction to Human Factors by Luke Ahearn
Cover of the book Food and Agribusiness Marketing in Europe by Luke Ahearn
Cover of the book Video Game Law by Luke Ahearn
Cover of the book Handbook of Natural Pesticides by Luke Ahearn
Cover of the book Nonlinear Filtering by Luke Ahearn
Cover of the book Tumors and Cancers by Luke Ahearn
Cover of the book Construction Materials Reference Book by Luke Ahearn
Cover of the book A Lifecycle Approach to Knowledge Excellence in the Biopharmaceutical Industry by Luke Ahearn
Cover of the book How to Cheat in Unity 5 by Luke Ahearn
Cover of the book Refurbishment and Upgrading of Buildings by Luke Ahearn
Cover of the book Challenges and Solutions by Luke Ahearn
Cover of the book Lighting by Luke Ahearn
Cover of the book Broadband RF and Microwave Amplifiers by Luke Ahearn
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy