Augmented Reality, Virtual Reality, and Computer Graphics

6th International Conference, AVR 2019, Santa Maria al Bagno, Italy, June 24–27, 2019, Proceedings, Part I

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Programming, User Interfaces, General Computing
Cover of the book Augmented Reality, Virtual Reality, and Computer Graphics by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783030259655
Publisher: Springer International Publishing Publication: July 27, 2019
Imprint: Springer Language: English
Author:
ISBN: 9783030259655
Publisher: Springer International Publishing
Publication: July 27, 2019
Imprint: Springer
Language: English

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019.

The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019.

The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

More books from Springer International Publishing

Cover of the book Constrained Control of Uncertain, Time-Varying, Discrete-Time Systems by
Cover of the book Postharvest Biology and Technology of Temperate Fruits by
Cover of the book Radical Social Change in the United States by
Cover of the book Agile Software Development Teams by
Cover of the book High Performance Soft Magnetic Materials by
Cover of the book Materials and Processes by
Cover of the book The Lower Limb Tendinopathies by
Cover of the book The Free Exercise of Religion in America by
Cover of the book Computational Methods in Systems Biology by
Cover of the book Search for the Higgs Boson in the Vector Boson Fusion Channel at the ATLAS Detector by
Cover of the book Carbon Management, Technologies, and Trends in Mediterranean Ecosystems by
Cover of the book AMP-activated Protein Kinase by
Cover of the book Solid Surfaces, Interfaces and Thin Films by
Cover of the book The Blind Spots of Public Bureaucracy and the Politics of Non‐Coordination by
Cover of the book Advanced Procedures for Pain Management by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy