Beginning Swift Games Development for iOS

Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Nonfiction, Computers, Macintosh, General Computing, Programming
Cover of the book Beginning Swift Games Development for iOS by Wesley Matlock, James Goodwill, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Wesley Matlock, James Goodwill ISBN: 9781484223109
Publisher: Apress Publication: May 24, 2017
Imprint: Apress Language: English
Author: Wesley Matlock, James Goodwill
ISBN: 9781484223109
Publisher: Apress
Publication: May 24, 2017
Imprint: Apress
Language: English

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.

What you’ll learn

    • Discover what’s in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.

What you’ll learn

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

More books from Apress

Cover of the book Building Custom Tasks for SQL Server Integration Services by Wesley Matlock, James Goodwill
Cover of the book Hands-On Functional Test Automation by Wesley Matlock, James Goodwill
Cover of the book Stripes by Example by Wesley Matlock, James Goodwill
Cover of the book Practical C++ Financial Programming by Wesley Matlock, James Goodwill
Cover of the book Beginning Adobe Animate CC by Wesley Matlock, James Goodwill
Cover of the book Pro jQuery in Oracle Application Express by Wesley Matlock, James Goodwill
Cover of the book Code Generation with Roslyn by Wesley Matlock, James Goodwill
Cover of the book How Clouds Hold IT Together by Wesley Matlock, James Goodwill
Cover of the book Game Development Tool Essentials by Wesley Matlock, James Goodwill
Cover of the book SAP ERP Financial Accounting and Controlling by Wesley Matlock, James Goodwill
Cover of the book Java Design Patterns by Wesley Matlock, James Goodwill
Cover of the book iOS 7 Development Recipes by Wesley Matlock, James Goodwill
Cover of the book Envisioning Holograms by Wesley Matlock, James Goodwill
Cover of the book The Street Smart MBA by Wesley Matlock, James Goodwill
Cover of the book MATLAB Deep Learning by Wesley Matlock, James Goodwill
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy