Media in the Ubiquitous Era

Ambient, Social and Gaming Media

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Social & Cultural Studies, Social Science
Big bigCover of Media in the Ubiquitous Era

More books from IGI Global

bigCover of the book International Enterprises and Global Information Technologies by
bigCover of the book Social Media in Higher Education by
bigCover of the book Advanced Security and Privacy for RFID Technologies by
bigCover of the book Intelligent Innovations in Multimedia Data Engineering and Management by
bigCover of the book Handbook of Research on Digital Media and Creative Technologies by
bigCover of the book Identifying, Measuring, and Valuing Knowledge-Based Intangible Assets by
bigCover of the book Handbook of Research on Emerging Priorities and Trends in Distance Education by
bigCover of the book Healthcare Community Synergism between Patients, Practitioners, and Researchers by
bigCover of the book Handbook of Research on Management of Cultural Products by
bigCover of the book Cloud, Grid and High Performance Computing by
bigCover of the book Advancements in Applied Metaheuristic Computing by
bigCover of the book Handbook of Research on Promoting Business Process Improvement Through Inventory Control Techniques by
bigCover of the book Robots in K-12 Education by
bigCover of the book Integrating Video into Pre-Service and In-Service Teacher Training by
bigCover of the book Models for Capitalizing on Web Engineering Advancements by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy