Videogames, Identity and Digital Subjectivity

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science
Big bigCover of Videogames, Identity and Digital Subjectivity

More books from Taylor and Francis

bigCover of the book Explicit Learning in the L2 Classroom by
bigCover of the book 4 CORE Factors for School Success by
bigCover of the book 3DIY by
bigCover of the book The Rule of Law in Developing Countries by
bigCover of the book Renewable Energies by
bigCover of the book Food, Science, Policy and Regulation in the Twentieth Century by
bigCover of the book A Common Foreign Policy for Europe? by
bigCover of the book Saving the World by
bigCover of the book Discourses and Representations of Friendship in Early Modern Europe, 1500–1700 by
bigCover of the book The Great Rebuildings Of Tudor And Stuart England by
bigCover of the book The Baby and the Couple by
bigCover of the book Documents of the Industrial Revolution 1750-1850 by
bigCover of the book Sex, Sin and Suffering by
bigCover of the book Creating Drama with 4-7 Year Olds by
bigCover of the book Expert Evidence and Scientific Proof in Criminal Trials by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy