Essentials of Game Theory

A Concise Multidisciplinary Introduction

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, General Computing, Business & Finance
Cover of the book Essentials of Game Theory by Kevin Leyton-Brown, Yoav Shoham, Morgan & Claypool Publishers
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Author: Kevin Leyton-Brown, Yoav Shoham ISBN: 9781598295948
Publisher: Morgan & Claypool Publishers Publication: July 8, 2008
Imprint: Morgan & Claypool Publishers Language: English
Author: Kevin Leyton-Brown, Yoav Shoham
ISBN: 9781598295948
Publisher: Morgan & Claypool Publishers
Publication: July 8, 2008
Imprint: Morgan & Claypool Publishers
Language: English

Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.

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Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.

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