From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library

Inspiring Creativity and Learning in the Library

Nonfiction, Reference & Language, Language Arts, Library & Information Services
Cover of the book From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library by Mary L. Glendening, ABC-CLIO
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Mary L. Glendening ISBN: 9781440843792
Publisher: ABC-CLIO Publication: September 19, 2016
Imprint: Libraries Unlimited Language: English
Author: Mary L. Glendening
ISBN: 9781440843792
Publisher: ABC-CLIO
Publication: September 19, 2016
Imprint: Libraries Unlimited
Language: English

This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.

• Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning

• Assists librarians in supporting STEM and STEAM initiatives

• Offers specific guidance for dozens of hands-on activities

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.

• Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning

• Assists librarians in supporting STEM and STEAM initiatives

• Offers specific guidance for dozens of hands-on activities

More books from ABC-CLIO

Cover of the book Enslaved Women in America: An Encyclopedia by Mary L. Glendening
Cover of the book TV in the USA: A History of Icons, Idols, and Ideas [3 volumes] by Mary L. Glendening
Cover of the book Women's Roles in Asia by Mary L. Glendening
Cover of the book Mass Shootings: Media, Myths, and Realities by Mary L. Glendening
Cover of the book Violence in Popular Culture: American and Global Perspectives by Mary L. Glendening
Cover of the book The Early Medieval World: From the Fall of Rome to the Time of Charlemagne [2 volumes] by Mary L. Glendening
Cover of the book Spies: The U.S. and Russian Espionage Game From the Cold War to the 21st Century by Mary L. Glendening
Cover of the book At the Table: Food and Family around the World by Mary L. Glendening
Cover of the book Samurai: An Encyclopedia of Japan's Cultured Warriors by Mary L. Glendening
Cover of the book Culture and Customs of Tanzania by Mary L. Glendening
Cover of the book Suicide Prevention by Mary L. Glendening
Cover of the book The Illusion of Intimacy: Problems in the World of Online Dating by Mary L. Glendening
Cover of the book Voices of Ancient Greece and Rome: Contemporary Accounts of Daily Life by Mary L. Glendening
Cover of the book Handmade Tales 2: More Stories to Make and Take by Mary L. Glendening
Cover of the book Challenge-Based Learning in the School Library Makerspace by Mary L. Glendening
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy