Game Programming Patterns

Nonfiction, Computers, Programming, Object Oriented Programming, Software Development
Cover of the book Game Programming Patterns by Robert Nystrom, Robert Nystrom
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Robert Nystrom ISBN: 9780990582915
Publisher: Robert Nystrom Publication: November 2, 2014
Imprint: Smashwords Edition Language: English
Author: Robert Nystrom
ISBN: 9780990582915
Publisher: Robert Nystrom
Publication: November 2, 2014
Imprint: Smashwords Edition
Language: English

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

More books from Software Development

Cover of the book Microsoft Excel 2002 - Zellbezüge und Formeln by Robert Nystrom
Cover of the book Python Algorithms by Robert Nystrom
Cover of the book Werteflüsse in die SAP-Ergebnisrechnung (CO-PA) by Robert Nystrom
Cover of the book Code Quality by Robert Nystrom
Cover of the book Information Security by Robert Nystrom
Cover of the book Functional Software Size Measurement Methodology with Effort Estimation and Performance Indication by Robert Nystrom
Cover of the book Rewriting Logic and Its Applications by Robert Nystrom
Cover of the book Advanced Computing Strategies for Engineering by Robert Nystrom
Cover of the book Your Code as a Crime Scene by Robert Nystrom
Cover of the book INSTANT PLC Programming with RSLogix 5000 by Robert Nystrom
Cover of the book Engineering a Compiler by Robert Nystrom
Cover of the book Visual Basic 2010 Unleashed by Robert Nystrom
Cover of the book Architecting Complex-Event Processing Solutions with TIBCO® by Robert Nystrom
Cover of the book Crystal Clear by Robert Nystrom
Cover of the book Getting Started with DraftSight by Robert Nystrom
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy