Handbook of Research on Serious Games for Educational Applications

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Entertainment, Games
Cover of the book Handbook of Research on Serious Games for Educational Applications by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781522505150
Publisher: IGI Global Publication: August 1, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522505150
Publisher: IGI Global
Publication: August 1, 2016
Imprint: Information Science Reference
Language: English

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

More books from IGI Global

Cover of the book Enterprise Information Systems and the Digitalization of Business Functions by
Cover of the book Design-Type Research in Information Systems by
Cover of the book Big Data Analytics in HIV/AIDS Research by
Cover of the book Impacts of Faith-Based Decision Making on the Individual-Level Legislative Process by
Cover of the book Urbanization and Migration as Factors Affecting Global Economic Development by
Cover of the book Examining the Concepts, Issues, and Implications of Internet Trolling by
Cover of the book YinYang Bipolar Relativity by
Cover of the book Community Engagement Program Implementation and Teacher Preparation for 21st Century Education by
Cover of the book Blogging in the Global Society by
Cover of the book Applications of Security, Mobile, Analytic, and Cloud (SMAC) Technologies for Effective Information Processing and Management by
Cover of the book Handbook of Research on Entrepreneurial Leadership and Competitive Strategy in Family Business by
Cover of the book Human Performance Technology by
Cover of the book Handbook of Research on Computerized Occlusal Analysis Technology Applications in Dental Medicine by
Cover of the book Outsourcing Management for Supply Chain Operations and Logistics Service by
Cover of the book Telemedicine and E-Health Services, Policies, and Applications by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy