Mathematics for Computer Graphics

Nonfiction, Science & Nature, Mathematics, Applied, Computers, Application Software, Computer Graphics, General Computing
Cover of the book Mathematics for Computer Graphics by John Vince, Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: John Vince ISBN: 9781447162902
Publisher: Springer London Publication: December 11, 2013
Imprint: Springer Language: English
Author: John Vince
ISBN: 9781447162902
Publisher: Springer London
Publication: December 11, 2013
Imprint: Springer
Language: English

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.

The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

  • Number sets
  • Algebra
  • Trigonometry
  • Coordinate systems
  • Transforms
  • Quaternions
  • Interpolation
  • Curves and surfaces
  • Analytic geometry
  • Barycentric coordinates
  • Geometric algebra
  • Differential calculus
  • Integral calculus

This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.

The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

More books from Springer London

Cover of the book Urodynamics and the Evaluation of Female Incontinence by John Vince
Cover of the book Managing with Information Technology by John Vince
Cover of the book Diseases in the Homosexual Male by John Vince
Cover of the book Software Verification and Analysis by John Vince
Cover of the book Visual Texture by John Vince
Cover of the book Urological Emergencies In Clinical Practice by John Vince
Cover of the book Biomedical Research by John Vince
Cover of the book Medical Imaging in Clinical Trials by John Vince
Cover of the book Asymptotic Chaos Expansions in Finance by John Vince
Cover of the book Physical Layer Multi-Core Prototyping by John Vince
Cover of the book Re-engineering of Products and Processes by John Vince
Cover of the book Acute Renal Failure in the Intensive Therapy Unit by John Vince
Cover of the book Computational Social Network Analysis by John Vince
Cover of the book Flow-Induced Pulsation and Vibration in Hydroelectric Machinery by John Vince
Cover of the book Understanding Virtual Design Studios by John Vince
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy