Mobile, Ubiquitous, and Pervasive Learning

Fundaments, Applications, and Trends

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Cover of the book Mobile, Ubiquitous, and Pervasive Learning by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319265186
Publisher: Springer International Publishing Publication: December 12, 2015
Imprint: Springer Language: English
Author:
ISBN: 9783319265186
Publisher: Springer International Publishing
Publication: December 12, 2015
Imprint: Springer
Language: English

This book is concerned with the mobile, ubiquitous, and pervasive learning arena. It present a collection of works corresponding to four categories: reviews, studies, conceptual proposals, and approaches. As a result of the submission and revision processes eight manuscripts were accepted and organized into the aforementioned four parts as follows:

·Review: a couple of chapters offer a survey of related works. One concerns with the diversity of mobile, ubiquitous, and pervasive labor, where interested findings are unveiled based on correlations. Other focuses on adaptive and adaptable architectures that are suitable to implement ubiquitous learning sceneries, whose contribution represents a model of a domain specific architecture.

·Studies: two chapters explore issues related to the effect of question styles made through smartphones and tablets, and the disposition of teachers to exploit mobile devices at classroom.

·Conceptual: a pair of chapters offer a given proposal, the first to develop adaptive mobile learning systems by means of a framework based on contextual information; and the second with the purpose to share some guidelines of how to apply cloud computing in the development and operation of mobile.

·Approaches: two chapters apply a specific paradigm as part of a whole application and reveal the achieved impact. One of them uses augmented reality to encourage children to learn about trees as context-sensitive informal learning. The other, immerses children in playing a learning game to learn math by cooperating between members team and interacting through mobile devices.

This volume will be a source of interest for researchers, practitioners, professors, and postgraduate students aimed at updating their knowledge and finding targets for future work in the mobile, ubiquitous, and pervasive learning field!

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book is concerned with the mobile, ubiquitous, and pervasive learning arena. It present a collection of works corresponding to four categories: reviews, studies, conceptual proposals, and approaches. As a result of the submission and revision processes eight manuscripts were accepted and organized into the aforementioned four parts as follows:

·Review: a couple of chapters offer a survey of related works. One concerns with the diversity of mobile, ubiquitous, and pervasive labor, where interested findings are unveiled based on correlations. Other focuses on adaptive and adaptable architectures that are suitable to implement ubiquitous learning sceneries, whose contribution represents a model of a domain specific architecture.

·Studies: two chapters explore issues related to the effect of question styles made through smartphones and tablets, and the disposition of teachers to exploit mobile devices at classroom.

·Conceptual: a pair of chapters offer a given proposal, the first to develop adaptive mobile learning systems by means of a framework based on contextual information; and the second with the purpose to share some guidelines of how to apply cloud computing in the development and operation of mobile.

·Approaches: two chapters apply a specific paradigm as part of a whole application and reveal the achieved impact. One of them uses augmented reality to encourage children to learn about trees as context-sensitive informal learning. The other, immerses children in playing a learning game to learn math by cooperating between members team and interacting through mobile devices.

This volume will be a source of interest for researchers, practitioners, professors, and postgraduate students aimed at updating their knowledge and finding targets for future work in the mobile, ubiquitous, and pervasive learning field!

More books from Springer International Publishing

Cover of the book Pesky Essays on the Logic of Philosophy by
Cover of the book Perspectives on HCI Research with Teenagers by
Cover of the book Other Animals in Twenty-First Century Fiction by
Cover of the book Health Information Science by
Cover of the book Theory of Cryptography by
Cover of the book Database Systems for Advanced Applications by
Cover of the book Chinese Porcelain in Colonial Mexico by
Cover of the book Micro- and Nanoflows by
Cover of the book The Rule-Following Paradox and its Implications for Metaphysics by
Cover of the book Collaboration Across Boundaries for Social-Ecological Systems Science by
Cover of the book Ground-penetrating Radar and Magnetometry for Buried Landscape Analysis by
Cover of the book Nitric Oxide in Plants: Metabolism and Role in Stress Physiology by
Cover of the book Chemotherapy in Neonates and Infants by
Cover of the book Advanced Intelligent Systems for Sustainable Development (AI2SD’2018) by
Cover of the book Cancer Research and Clinical Trials in Developing Countries by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy