Respawn

Gamers, Hackers, and Technogenic Life

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Social & Cultural Studies, Social Science
Cover of the book Respawn by Colin Milburn, Duke University Press
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Author: Colin Milburn ISBN: 9781478002789
Publisher: Duke University Press Publication: November 15, 2018
Imprint: Duke University Press Books Language: English
Author: Colin Milburn
ISBN: 9781478002789
Publisher: Duke University Press
Publication: November 15, 2018
Imprint: Duke University Press Books
Language: English

In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.

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