Storytelling for Virtual Reality

Methods and Principles for Crafting Immersive Narratives

Nonfiction, Entertainment, Film, Screenwriting, Performing Arts
Cover of the book Storytelling for Virtual Reality by John Bucher, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: John Bucher ISBN: 9781351809245
Publisher: Taylor and Francis Publication: July 6, 2017
Imprint: Routledge Language: English
Author: John Bucher
ISBN: 9781351809245
Publisher: Taylor and Francis
Publication: July 6, 2017
Imprint: Routledge
Language: English

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including  industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.

For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including  industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.

For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

More books from Taylor and Francis

Cover of the book Observing International Relations by John Bucher
Cover of the book Chinese Myth: A Treasury of Legends, Art, and History by John Bucher
Cover of the book E-schooling by John Bucher
Cover of the book Learning to Teach by John Bucher
Cover of the book Community-Based Programs and Policies by John Bucher
Cover of the book Public-Private Partnerships in the USA by John Bucher
Cover of the book Change Leadership in Developing Countries by John Bucher
Cover of the book Australia's Asian Sporting Context, 1920s – 30s by John Bucher
Cover of the book Value and the Media by John Bucher
Cover of the book The Portrait in Fiction of the Romantic Period by John Bucher
Cover of the book An Age of Equipoise? Reassessing mid-Victorian Britain by John Bucher
Cover of the book The Education of Children Under Seven by John Bucher
Cover of the book The Corporate Responsibility Code Book by John Bucher
Cover of the book School Level Leadership in Post-conflict Societies by John Bucher
Cover of the book Gender and Global Restructuring by John Bucher
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy