Superhero Synergies

Comic Book Characters Go Digital

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Fiction & Literature, Literary Theory & Criticism
Cover of the book Superhero Synergies by , Rowman & Littlefield Publishers
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781442232129
Publisher: Rowman & Littlefield Publishers Publication: March 6, 2014
Imprint: Rowman & Littlefield Publishers Language: English
Author:
ISBN: 9781442232129
Publisher: Rowman & Littlefield Publishers
Publication: March 6, 2014
Imprint: Rowman & Littlefield Publishers
Language: English

In the age of digital media, superheroes are no longer confined to comic books and graphic novels. Their stories are now featured in films, video games, digital comics, television programs, and more. In a single year alone, films featuring Batman, Spider-Man, and the Avengers have appeared on the big screen. Popular media no longer exists in isolation, but converges into complex multidimensional entities. As a result, traditional ideas about the relationship between varying media have come under striking revision. Although this convergence is apparent in many genres, perhaps nowhere is it more persistent, more creative, or more varied than in the superhero genre.

Superhero Synergies: Comic Book Characters Go Digital explores this developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium, has been developed into so many more. Essays in this volume engage with several of the most iconic heroes—including Batman, Hulk, and Iron Man—through a variety of academic disciplines such as industry studies, gender studies, and aesthetic analysis to develop an expansive view of the genre’s potency. The contributors to this volume engage cinema, comics, video games, and even live stage shows to instill readers with new ways of looking at, thinking about, and experiencing some of contemporary media’s most popular texts.

This unique approach to the examination of digital media and superhero studies provides new and valuable readings of well-known texts and practices. Intended for both academics and fans of the superhero genre, this anthology introduces the innovative and growing synergy between traditional comic books and digital media.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In the age of digital media, superheroes are no longer confined to comic books and graphic novels. Their stories are now featured in films, video games, digital comics, television programs, and more. In a single year alone, films featuring Batman, Spider-Man, and the Avengers have appeared on the big screen. Popular media no longer exists in isolation, but converges into complex multidimensional entities. As a result, traditional ideas about the relationship between varying media have come under striking revision. Although this convergence is apparent in many genres, perhaps nowhere is it more persistent, more creative, or more varied than in the superhero genre.

Superhero Synergies: Comic Book Characters Go Digital explores this developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium, has been developed into so many more. Essays in this volume engage with several of the most iconic heroes—including Batman, Hulk, and Iron Man—through a variety of academic disciplines such as industry studies, gender studies, and aesthetic analysis to develop an expansive view of the genre’s potency. The contributors to this volume engage cinema, comics, video games, and even live stage shows to instill readers with new ways of looking at, thinking about, and experiencing some of contemporary media’s most popular texts.

This unique approach to the examination of digital media and superhero studies provides new and valuable readings of well-known texts and practices. Intended for both academics and fans of the superhero genre, this anthology introduces the innovative and growing synergy between traditional comic books and digital media.

More books from Rowman & Littlefield Publishers

Cover of the book Paying Freedom's Price by
Cover of the book Changing How America Votes by
Cover of the book The Next Generation of STEM Teachers by
Cover of the book The Decline in Educational Standards by
Cover of the book Spoils of War by
Cover of the book Digital Tools for Knowledge Construction in the Secondary Grades by
Cover of the book Stirrings in the Archives by
Cover of the book Talking about Pauline Kael by
Cover of the book Historical Dictionary of Ancient Greek Philosophy by
Cover of the book Drawing Fire by
Cover of the book Gender, Heterosexuality, and Youth Violence by
Cover of the book Forensics in America by
Cover of the book The London Stage 1930-1939 by
Cover of the book Imperial China, 1350–1900 by
Cover of the book The Moment by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy