Transactions on Edutainment XIV

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Application Software, Computer Graphics, General Computing
Cover of the book Transactions on Edutainment XIV by , Springer Berlin Heidelberg
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Author: ISBN: 9783662566893
Publisher: Springer Berlin Heidelberg Publication: March 12, 2018
Imprint: Springer Language: English
Author:
ISBN: 9783662566893
Publisher: Springer Berlin Heidelberg
Publication: March 12, 2018
Imprint: Springer
Language: English

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.

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