Video Game Worlds

Working at Play in the Culture of EverQuest

Nonfiction, Social & Cultural Studies, Social Science, Anthropology
Cover of the book Video Game Worlds by Timothy Rowlands, Taylor and Francis
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Author: Timothy Rowlands ISBN: 9781315416038
Publisher: Taylor and Francis Publication: June 16, 2016
Imprint: Routledge Language: English
Author: Timothy Rowlands
ISBN: 9781315416038
Publisher: Taylor and Francis
Publication: June 16, 2016
Imprint: Routledge
Language: English

As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.

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