We Weren't Facebook

Business & Finance, Economics, Development & Growth
Cover of the book We Weren't Facebook by Malcolm Sutherland, Malcolm Sutherland
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Author: Malcolm Sutherland ISBN: 9781310032219
Publisher: Malcolm Sutherland Publication: January 22, 2014
Imprint: Smashwords Edition Language: English
Author: Malcolm Sutherland
ISBN: 9781310032219
Publisher: Malcolm Sutherland
Publication: January 22, 2014
Imprint: Smashwords Edition
Language: English

This book tells the story about a student-led new-start business project in the west of Scotland during the years 2010-2012, which did not succeed. The author was one of a few people in the Glasgow area who launched a digital media company in 2010. This book mainly focusses on the projects launched by the company TuDocs Ltd, of which the author played a central role. In February 2010, TuDocs Ltd launched an e-portfolios website and network for computer games students, graduates, academics and games industry employers. The aim was to encourage students to set up their own computer games new-start companies, build and sell games and programs, and build up experience in order to become more employable and to enter the games industry. A few students did succeed, but the e-portfolios werbsite was largely unsuccessful and was closed down in later 2011. TuDocs Ltd launched many other projects, which failed for a variety of reasons. A few students in contact with the author launched their companies, but they all failed to generate profits. This book tells the story of the whole vision, and what actually happened.

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This book tells the story about a student-led new-start business project in the west of Scotland during the years 2010-2012, which did not succeed. The author was one of a few people in the Glasgow area who launched a digital media company in 2010. This book mainly focusses on the projects launched by the company TuDocs Ltd, of which the author played a central role. In February 2010, TuDocs Ltd launched an e-portfolios website and network for computer games students, graduates, academics and games industry employers. The aim was to encourage students to set up their own computer games new-start companies, build and sell games and programs, and build up experience in order to become more employable and to enter the games industry. A few students did succeed, but the e-portfolios werbsite was largely unsuccessful and was closed down in later 2011. TuDocs Ltd launched many other projects, which failed for a variety of reasons. A few students in contact with the author launched their companies, but they all failed to generate profits. This book tells the story of the whole vision, and what actually happened.

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